Ohkeyo
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Ohkeyo, are high performance, high speed, paracausal graphics processing units, specifically designed for Logik Users, in the rendering of paranatural replicated items called Logik Artifacts. As well as paracausal, transmutative Logik states.
They allow Logik Users and Pexyllers to utilize both Logik Artifacts and Logik states, within the real space of an Ohnyluh, and for the augmented reality game, Pexyll. Without these processors they would not be able to off-put all of the graphical burden required to render or re-render, physical states of existence that are temporary, paracausal, “safe”, and persistent within an Ohnyluh.
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| Images of first generation Ohkeyo, with shoulder mounted expansion slots. |
When the Logik Artifact is activated, it converts the request into a deference suspension force node. This is a virtual node slot, along the X, Y, and Z axis of a tessellate node, within real space coordinates in the Shiro Network. This space is where the Ohkeyo can create an increasing cascade effect of transit states, moving between an intangible state and a solid state; deforming and replacing the real space of a person with para-dimensional, spacial activities.
According to the virtual space of the Shiro Network, under normal circumstances this would trigger an incursion of the purge protocol that forms Ohny Relics, but instead the Shiro Network fails to recognize the new instance being rendered, disabling its ability to deny the rendering service execution. But the deference suspension force node, overlays the instance of a tessellate node’s already existing object instances essentially creating a bubble around the user which allows for temporary tangible renderings of replicated paranatural objects or transmutation states without triggering Ohny Relic purge protocols.
Documentation thus far has concluded that only Arkyne and Ahddarack, have the capabilities and processing speeds provided by an Ohkeyo, without its use. This particular phenomenon is still being investigated by members of independent and corporate parties, including the GMUC.
The tessellation engine designs linked to an Ohkeyo model, usually differ by generation, which correlate with capabilities such as real-time, render speed times, spatial-object partitioning, and render stability of Logik Artifacts.
The generation of Ohkeyo used by a Logik user or a Pexyller, can say many things either about them. Such as their age, how long they have been a Logik User, how long they have been playing Pexyll, or even their belief system. For instance, many pre-Pexyll, Logik Users, strongly believe that the older models of Ohkeyo are more stable and dependable, versus newer, or streamlined models.
Newer models are generally what is bought or sold, commercially, to Pexyllers. Older models can only be purchased on aftermarket sites and physical shops. Older Ohkeyo models are warned against being purchased by Pexyll Labs for practical use, due to their incompatibility with newer software or updates.
Ohkeyo engines, have had four types of geometric, tessellation architectures, that they utilize when rendering a Logik Artifact instance. The differences in tessellate patterns are linked to Ohkeyo generation, the fifth being banned by the GMUC.
Ohkeyo Tessellated Geometry Types
There are five (5) geometry types in which an Ohkeyo can tessellate across. HTG, PTG, TTG, STG, CTG. With only the latter, CTG being a non commercially used type. Each of the tessellate geometry types have multiple sub patterns which are unique to their development generation. Some patterns have been tested to have better upload and download speeds while others have better tessellation bondings which allows for mainting of physicality for longer periods. Choice by a Logik user or Pexyller in Ohkyeo is based off of personal preference, such as spec needs and levels of activity.
HTG: Hexagonal Tessellated Geometry
The HTG is the most prolific Ohkeyo architecture of the numerous generations and types. Building on the work of the TTG, the HTG is a low power, high performance, highly customizable, adaptable and flexible architecture allowing for a wide range of diversity in the creation and application of interface, software, and programming models. The low power usage allows for Logik Users to render and replicate within real space for longer durations without an increase in their metabolic state or requirements of long periods of rest.
It was patterned on the Shiro Network’s tessellate plate node system, which took a while to understand and reproduce for a mobile system. This geometric pattern makes it universally compatible with all known Kejahsylle types, allowing for greater real space rendering coverage and connections as the geometry expands during usage and is compatible with the Shiro Network and its replication system properties.
PTG: Pentagonal Tessellated Geometry
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The PTG was a radical departure from the TTG Ohkeyo architecture development cycles as it had a tendency for what was at the time was marketed deference shifting which allowed for more fluid-like pattern alignments that could move into new arrangements thus allowing for a greater diversity of applications for developers.
Pentagonal tessellated geometry while allowing for a diversity of applications was less compatible with the real space rendering nodes of the Shiro Network along with its tendency for deference shifting created limitations to the types of compatible Kejahsylle and unintended limiters on their usage duration.
- TTG: Triangular Tessellated Geometry
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The TTG is the original tessellate geometry Ohkeyo architecture, which is quick, stable, strong and thus widely used, especially with Kuboryss Logik users. The geometry allows for shorter distances between connections creating tighter closed chains and thus a quick transmission of information.
But its high processing power meant that Logik users would be using large amounts of energy in order for it to perform. This dramatically increased the metabolic output of a user, and required large caloric consumption as well as long bouts of rest.
All SlipRend operations run the raster peaks at three point acceleration which drives dynamic and quick render responses. The point peak distance being as short as it is, allows for vector stabilization efficiency of 76% on the low end and up to 96% on the high end.
STG: Square Tessellated Geometry
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The STG provides slow but stable processing with reliable and predictable output ranges. Its consistent tessellate geometry along its sides allows for its ability to be pushed slightly beyond its initial bounds thus increasing but not compromising its structural integrity and dynamic range amid cause variations and structural variations.
The STG was less about pushing the next model beyond the previous and more about creating consistent longevity, stability and reliable rendering capability. The STG was able to decrease the power consumption from the TTG slightly while increasing the stability range of real space rendering and duration of usage. This allowed for the RendSlip operations to run at a stable 80% on the low end but the extra peak point kept it at a persistent 90% on the high end.
CTG: Circular Tessellate Geometry
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An experimental architecture developed in-house by Antetek Group (ATG) early in the development of Ohkeyos. They determined that fake space could be created based on the virtual tessellate space known as Nohkbuss. Being virtual tessellate, it was thought to be ineligible for paracausal contamination. Theoretically the usage of circular tessellation geometry in a virtual space should maintain its persistent structure, but when executed the resulting variance shifts, were unpredictable.
No Ohkeyo utilizing this architecture were available for commercial sale due to the discovery that they create unstable levels of paracausality on par with the fractal paranature of a TRPL 5 Arkyne or Corrupted Logik Artifact, such as unpredictable anomalies within the user and the Shiro Network.
It was found that the experimental circular geometry could not sufficiently create tessellation without gaps, also known as Nough Holes, named after lead engineer, professor Barohn Nough. This caused the tesselation to become more and more unstable with each use as the overall geometry would reshape and redefine itself, eventually collapsing into a persistent fractal pattern.
Because of this, Only Triangles, squares, pentagons and hexagons can be used in the tessellate design architecture of an Ohkeyo’s code.
According to leaked documents from a GMUC regulatory commission, 9 test models of ATG branded Ohkeyo with the CTG loaded onto them were created and all were thought to have been destroyed by the lead designer at Antetek.
Research documents recovered and leaked onto the TromyNet, by unknown persons from unknown sources discuss the creation of The Ehobis. These are a secret series of Ohkeyo, based on the CTG program that have only been demonstrated to be able to be used stably by an Ahddarack user. These devices were said to be hidden across the O-Space of the Shiro Network by Barohn Nough and his network of pioneer and “fringe” Logik Users (including Ziggarack) all of which are said to have absconded to outer regions of O-Space. The Ehobis are a frequent topic in TRPL 5 A.R.G., Pexyll board groups.


